![]() Advanced settlements and units available at the game start *- Historically accurate family trees (within the limits of the game engine) * Teutonic Music for east european factions * Britania Music for north european factions * Crusades Music for the middle eastern factions New campaign music from the Kingdoms Expansion: *- Extended and more reasonable win conditions New models for european castles, fortresses and citadels * New models for trade ships, sieges and trade wagons *- New captain and general models for all orthodox factions *- New captain models for catholic factions New character models for all faction leaders *- Every Region has its own ressources, including new valuable resources in the "outbacks" of the map. (A few had to sacrifice historical accuracy for better game balance) *- Maximum amount of almost 200 historically medieval settlements. *- Mountains, hills and map outlines are based on satellite data. *- Maximum width the engine allows of 510 movement tiles. *- Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
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